class AntColonyAgent:
def __init__(self, agent_id: str):
self.id = agent_id
self.current_path = []
async def explore(
self,
environment: Environment,
pheromone_map: Dict[Edge, float]
) -> Path:
position = environment.start
path = [position]
while position != environment.goal:
neighbors = environment.get_neighbors(position)
# 根据信息素浓度选择下一步
probabilities = []
for neighbor in neighbors:
edge = (position, neighbor)
pheromone = pheromone_map.get(edge, 0.1)
distance = environment.distance(position, neighbor)
# 信息素越多、距离越短,概率越高
prob = (pheromone ** ALPHA) * ((1/distance) ** BETA)
probabilities.append(prob)
# 轮盘赌选择
next_position = weighted_random_choice(neighbors, probabilities)
path.append(next_position)
position = next_position
return path
def deposit_pheromone(
self,
path: Path,
pheromone_map: Dict[Edge, float],
path_quality: float
):
# 路径越好,留下的信息素越多
deposit_amount = 1.0 / path_quality
for i in range(len(path) - 1):
edge = (path[i], path[i+1])
pheromone_map[edge] = pheromone_map.get(edge, 0) + deposit_amount